Dead or alive 6 female characters5/1/2023 ![]() And I haven’t even mentioned the surprising 100 percent CPU usage that happens when you’re running the game. Super/counter/break gauges have been around since time immemorial.Ī very barebones DOA Quest mode and seemingly random costume rewards would also make you wonder if Koei Tecmo even tried. Street Fighter? Tekken? The list goes on. Mortal Kombat already showed how you can add a strong narrative element to a fighting game, and X-ray attacks were commonplace happenings eliciting “oohs” and “ahs.” Soulcalibur 6, despite sticking to tradition, had custom player-made characters to keep you entertained. Sadly, these mechanics are old news when it comes to fighting games as a whole. Still Breathingĭead or Alive 6’s new mechanics such as background/knockout stages, slow-mo attacks, and player damage are refreshing for the franchise. The slow-mo cuts when these bone-crushing hits happen are a joy to watch.īrutal hits using the break system are a treat. How about taking a body blow? Well, your torso armor is ripped apart when that happens. Getting punched or kicked in the face isn’t a good idea since bruises and even some blood can be seen on your character’s facial features. I can only imagine how many strategies will come into play when using the break system.Īnother decent inclusion is the visible damage to your characters’ bodies and clothing. One button can get you out of a bind, but that same one-button command can also be your undoing at the hands of a more experienced player. It’s a system that’s perfect for newcomers to the series, or fighting games in general even, as well as veterans. This one leads to successive hits, culminating in a “finisher” or “X-ray-style” attack that takes your opponent down. You could do a break blow or break hold to turn the tide of battle, or you could activate a Fatal Rush. Fighters have a gauge that fills up when taking or dealing damage. Perhaps the most intriguing new addition in Dead or Alive 6 is the break system. I’m just trying to recreate that “Spider-Man pointing at another Spider-Man” meme. You could play as Leifang only to end up with a new costume for Hitomi. You can select from various AI difficulties and earn rewards, and yet you won’t know who they’re for. The same can be said for the regular arcade mode where you just face off against one opponent after another. Oddly enough, Dead or Alive 6 doesn’t actually tell you whose costumes you’d be unlocking! ![]() Oh, and you also get extra points to unlock some wardrobe. Your reward would be some extra gold used to buy costumes or wardrobe accessories (more on these later). For other matches, your task could be as simple as doing enough damage with a single combo. Sometimes you’re asked to do a ground attack, sometimes it’s a specific attack. Point is that “DOA Quest” simply pits a specific fighter against another, and you’d need to complete the requirements. Well, if you’re playing MMORPGs with rudimentary steps, then we can consider these as quests. Quest mode, funnily enough, doesn’t give you quests so much as simple checklists. Speaking of tacked on, we’ve got “DOA Quest” which is entirely separate from the story. This was my reaction after expecting a decent story. Surely if a game like Mortal Kombat can turn ungodly amounts of gore into something worth knowing more about, then perhaps Koei Tecmo could also learn a lesson. I take it that the story isn’t a fighting game’s strongest suit, but it’s 2019. If you choose English, then prepare for moments when the cartoonishly lackluster English VA doesn’t mesh well with character lip movement. You’re also better off selecting Japanese voice acting. The story mode feels like an accessory - tacked on and almost unnecessary given the dubious quality. Even more perplexing is that certain scenes last longer than the single-round matches themselves. Then again, last I heard the series wanted to be more mature. Does it have to be serious? Probably not. Hilarity ensues in some cutscenes, but hilarity exists in general since the tale is too whimsical and hokey to even take seriously. What is more glaring, however, is the presentation. The storyline’s branches - which are probably as convoluted as following “the old Reddit switcheroo.”Īs long as you commit to one branch at a time, the story shouldn’t be too hard to follow.
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